Stories from blogs.ign.com

  1. Defining the Look of Tony Hawk: RIDE

    blogs.ign.com via @wii_twiit  &bull Nov 5, 2009

    Taking the Tony Hawk franchise in a new direction visually was a tremendous opportunity for Robomodo. Our team members have experience with other key franchises, but nothing with such a long, storied history like Tony Hawk. It was important to… Full Story »


  2. Inside Look: Rage

    blogs.ign.com via @WhatOnEarth  &bull Apr 23, 2009

    Everyone knows about Wolverine's claws, regeneration and adamantium skeleton. But one of the really defining characteristics of Wolverine is that he is teetering on the verge of losing it, and it's been a battle for him to keep a check… Full Story »

  3. Influences

    blogs.ign.com via @GeekforWii  &bull Mar 10, 2009

    Hi there. My name is Matt Leunig. I am an Associate Producer at Ubisoft San Francisco working on Teenage Mutant Ninja Turtles: Smash Up for the Nintendo Wii. What does that mean? Well, it's my job to make sure that… Full Story »


  4. All or Nothing

    blogs.ign.com via @WhatOnEarth  &bull Feb 4, 2009

    On February 12th, Capcom's doors are swinging wide to welcome Street Fighter fans everywhere into our SFIV wonderland. Full Story »

  5. The Man and the Machine

    blogs.ign.com via @WhatOnEarth  &bull Jan 28, 2009

    "Why?" one might ask. "What the heck does King of Awesome David Bowie have to do with my Capcom-Unity videogames blog?" Full Story »

  6. Break Free

    blogs.ign.com via @WhatOnEarth  &bull Jan 20, 2009

    It?s been three years and change since I put pen to paper on Alex Mercer, the main character of our game in progress, PROTOTYPE, and it?s only now that I?m beginning to realize who he is. Full Story »

  7. New And Improved!

    blogs.ign.com via @WhatOnEarth  &bull Jan 9, 2009

    Fallout 3 Lead Level Designer Joel Burgess has put up a new video on YouTube to help folks with one of our new features in the G.E.C.K. ? orthographic view. Take it away Joel? Full Story »


  8. And on the third day, he created... logo

    blogs.ign.com via @Fill_Lip  &bull Nov 30, -0001

    Logotypes and brand identity in games are rarely taken seriously. Generalization of trends within genres makes most of the brands look flat and lookalike - it's a slow process for any medium to learn the value of visual identity. But… Full Story »

  9. Hil

    blogs.ign.com via @StaciIGN  &bull Nov 30, -0001

    By good fortune (and bribery), I was chosen by some members of the IGN community to offer up a blog post. The topic: What PS3 game makes me wish I was a PlayStation editor. Full Story »



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